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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit 297540e4d289be40d613ff84f2549b180ca50782
parent e3cfe1a90d1e13bc333eb2cf1cb083c7ac681793
Author: Toxa <untoxa@mail.ru>
Date:   Fri, 27 May 2022 12:42:58 +0300

fix command line help: palette number by tile array is not exported by default anymore

Diffstat:
Mgbdk-support/png2asset/png2asset.cpp2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gbdk-support/png2asset/png2asset.cpp b/gbdk-support/png2asset/png2asset.cpp @@ -586,7 +586,7 @@ int main(int argc, char* argv[]) printf("-keep_palette_order use png palette\n"); printf("-noflip disable tile flip\n"); printf("-map Export as map (tileset + bg)\n"); - printf("-use_map_attributes Use CGB BG Map attributes (default: palettes are stored for each tile in a separate array)\n"); + printf("-use_map_attributes Use CGB BG Map attributes\n"); printf("-use_structs Group the exported info into structs (default: false) (used by ZGB Game Engine)\n"); printf("-bpp bits per pixel: 2, 4 (default: 2)\n"); printf("-max_palettes max number of palettes allowed (default: 8)\n");

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