gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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commit 52279b5cb5295b0dbf9ae10df8428c217f835a2b parent 340e851d1a3df56a3092cccc8340fc241c300121 Author: Tempestro <112181066+Tempestro@users.noreply.github.com> Date: Mon, 27 May 2024 18:48:26 +0200 Added leading \li's Diffstat:
| M | gbdk-lib/include/gb/gb.h | 10 | +++++----- |
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/gbdk-lib/include/gb/gb.h b/gbdk-lib/include/gb/gb.h @@ -893,8 +893,8 @@ void hiramcpy(uint8_t dst, const void *src, uint8_t n) OLDCALL PRESERVES_REGS(b, Doesn't work in CGB mode - the bit is reused to control sprite priority over background and window layers instead. - If 1 (SHOW_BKG), everything works as usual. - If 0 (HIDE_BKG), all sprites are always drawn over background and window, + \li If 1 (SHOW_BKG), everything works as usual. + \li If 0 (HIDE_BKG), all sprites are always drawn over background and window, ignoring any other priority settings. */ #define SHOW_BKG \ @@ -905,9 +905,9 @@ void hiramcpy(uint8_t dst, const void *src, uint8_t n) OLDCALL PRESERVES_REGS(b, Doesn't work in CGB mode - the bit is reused to control sprite priority over background and window layers instead. - If 1 (SHOW_BKG), everything works as usual. - If 0 (HIDE_BKG), all sprites are always drawn over background and window, - ignoring any other priority settings. + \li If 1 (SHOW_BKG), everything works as usual. + \li If 0 (HIDE_BKG), all sprites are always drawn over background and window, + ignoring any other priority settings. */ #define HIDE_BKG \ LCDC_REG&=~LCDCF_BGON
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